Programming
Creating Game Demo’s
by Askgar on Sep.24, 2009, under Programming
Given my current aim of getting into the games industry, and not having any demo’s that are suitable of showing, I’ve decided it is time to actually start working on a demo.
The temptation is to start big, pick a massive concept and work on it but I’ve made this mistake before, as I know have hundreds of others. The alternative is to start small, pick small concepts and develop each into smaller demos, with the possibility of merging some of them into a “more complete” game, this is the approach I am planning to take.
A few of the concepts that I plan on developing for demos are collision detection, path finding, basic AI and also basic physics simulations.
I plan on developing these concepts primarily in XNA, although I may also write some in Java if I feel the need. I may also write some “non-game” demos, these will be showing off GUI skills, as well as how I can handle more “traditional” styles of applications. I’ve no idea what these ideas will be but I may detail these as I come up with them.
If anyone wishes to try out any of the XNA demos I post on here you will need the XNA redistributable, it can be found at:
Finally, and completely unrelated to the rest of the post, AsciiPortal, someone who’s taken the concept of Portal… and made it in Ascii Art. Its very well done and I love the effect of “looking through” a portal that you’ve made.